

I'm happy with the RNG allocating quirks (which are negative traits that can be forced on characters).

People have been happy with randomness in games for a while - I mean, how is it that Monopoly sells so many units? (Besides being bought by tourists.) The real issue lies with the concept of "fairness" - as in, do I deserve this particular outcome, which I have little control over? That's probably one of the greatest philosophical questions in gaming in general. RNG's issue does not lie with its existing in the first place, the somewhat-silly "skill" vs. Let me get another sentence in before you leave the room. You can't spell "Darkest Dungeon" without RNG.
